7/1/2023 0 Comments Greenfoot snake game code![]() I thoroughly agree with that principle: learning how to learn is the most important skill that someone can learn, because once they know the key to that, they can do anything else with it. Michael does make a point of showing how to access the documentation of a class as he goes through his tutorials, emphasising that it’s more important to know how to find information that you need than to actually have it in your memory. Indeed, that’s my problem at the moment as well, in all these different programs! I think at this stage the problem can be to keep students focused on what they can do, and developing and practising that, rather than thinking about what they would like to do, and attempting things they’re not up to yet. Michael Kölling also has teacher commentary videos on his site, giving tips and advice to teachers who are introducing the concepts to their students, and these have some very good ideas. And here we come to the argument between teaching things that are useful and/or interesting and things that will get a qualification! For a computer club, however, it would be great. If Greenfoot gets easily to the point where it can be used for more procedural stuff as well, then it would be a good choice, but if that’s a direction it doesn’t move in very easily, then my impression is that it would be difficult to use it at GCSE level (although of course Java itself could easily be used, I would imagine). Indeed, for most of the assessment tasks a GUI is not necessary, and they could be built to use a console. What I’ll be interested to see is the point where the code can be used more generally the GCSE syllabus covers many of the basic code constructs, but not generally to use them in a games context. The game so far is already open to many variations, both in graphics and in behaviour, even at this early stage. ![]() Greenfoot definitely has a more grown-up feel than most of the other things I’ve looked at so far, while still being game-based. x = getRandomInt ( 0, 25 ) * grid apple. wrap snake position vertically on edge of screen slow game loop to 15 fps instead of 60 (60/15 = 4) get random whole numbers in a specific range keep track of all grids the snake body occupies moves one grid length every frame in either the x or y direction the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work When you become a Patron, you get access to behind the scenes development logs, the ability to vote on which games I work on next, and early access to the next Basic HTML Game. Other Basic Gamesīasic HTML Games are made possible by users like you. Giving attribution is not required, but appreciated. There's no need to ask permission before using these. (CC0 1.0 Universal) You're free to use this game and code in any project, personal or commercial. This series is meant to give a basic outline of the game but nothing more. Important note: I will answer questions about the code but will not add more features or answer questions about adding more features. Improve it so it only spawns in empty grid locations Currently the apple spawns in any random grid in the game, even if the snake is already on that spot.This is what I will be showing you all in this article on Snake Game in Python. As kids, we all loved looking for cheats in order to never see the Game Over message but as techies, I know you would want to make this ‘Snake’ dance to your beats. Allow the game to be scaled down to a phone size. Yes, I know you all have played the Snake Game and definitely, you never wanted to lose.Use context.fillText() to display the score to the screen When the snake eats an apple, the score should increase by one. ![]() This is a basic implementation of the snake game, but it's missing a few things intentionally and they're left as further exploration for the reader. ![]() Snake is a fun game to make as it doesn't require a lot of code (less than 100 lines with all comments removed).
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